
Mecha Punch
1-1

Deal 1
. Push 1. Gain 1
.


Rolling Sidestep
1-3
Teleport 3.

Swindle
1-1

Grab a hero and jump adjecent to him. Deal 1
.


Grabbing Pull
1-5
Pull yourself towards a target. If the target is Enemy Hero: Apply 1 Stun.

Sharp Hook
1-4

Pull 3. Deal 1
. If the target was not pulled: Gain 1 Lock.


Trident Strike
1-2

Deal 2
. If you have Lock: Deal 3
instead.



Hellish Aura
1-1
Deal 2
to ALL adjecent heroes. Gain 1 Lock.


Demonic Scream
1-1
Deal 2
. Apply Stun.


Blowing Arrow
1-4

Deal 1
. Push 2.


Snipe
1-6

Deal 1
. If you have 2+ cards in hand: Deal 2
instead.



Bounty Box
0
If you have 3+ Archer cards in discard pile: Draw 3
.


Explore the Wilds
0
Gain 3
. Draw 3
. Discard any that are not Archer cards.


Zap
1-4

Deal 1
. If you used Blink this turn: Pull 1.


Blink
1-2

Teleport 2. Draw 1
.


Stasis
0-3
Apply 1 Crystal + 1 Silence.

Time Loop
1-9
Teleport 9. Then repeat the last ability card you played.

Stealth
0

Gain 3 Stealth. Then, if you were already in Stealth: Gain 1
and Draw 1
.


Backstab
1-1

Deal 2
. If you are in Stealth: Deal 2 + (1x Stealth Token) Dmg instead.


Shadow Leap
1-2
Then Teleport 2. You can use 1 ability from an adjecent enemy hero. (if any)

Clone Strategy
10
Swap with any friendly hero. Then you may use 1 basic ability from that hero from the discard pile.

Life Swap
0-3

Deal 1
or Heal 1 Dmg. Fear 1.


Siphon Life
2-5

Deal 1
. If you have Lifesteal, Deal 2
instead.



Dark Ritual
0
Pay 2 HP, Draw 2
. Gain 2 Lifesteal.


Forbidden Curse
1-4
Deal 2
. Target Hero Discards 2 Cards.


Bomb Strike
1-4

Place a random Bomb Token. (Deal 2
. / Lose 3 MP / Discard 2 Cards.)


Goblin Scream
1-5

Pull 1. Apply Gravity. Gain 1 Fire.

Chain Reaction
1-4
Deal 1
. Activate any adjecent Bomb Tokens to that hero and apply their effects. Draw 1
for each Bomb.



Mega Nuke
1-4
Deal 2
on the target cell & Deal 1
+ Push 1 to adjecent cells to it.



Relentless Charge
1-1

Gain 1
. You may spend your MP to move and then stop on a hero. Deal x Dmg where x = MP - 2 spent.

Lasso Throw
1-1

Deal 1
. Push 1.


Flying Charge
1-1
Gain 3
. You may spend your MP to move and then stop on a hero. Push x where x = MP - 2 spent. If the push results in collision, apply Stun.

Earthwave Smash
1-5
Teleport 5. Deal 2
to all adjecent heroes.


Axe Slash
1-1

Deal 1
. Gain 1 Lock. If you already had Lock, Deal 2
instead.



Aggresive Jump
1-4

Jump 3. You must target enemy hero to activate this ability.

Combustion Blaster
1-3
Deal 2
. If this ability targets a wall, push yourself away from it 3 cells.


Perfect Exection
1-1
Deal 3
. If it defeats the hero, Gain 3
.


Mantis Punch
1-1

Deal 1
. Gain 1
.


Mantis Kick
1-1

Deal 1
. Push 1.


Mantis Grab
1-1
Deal 1
. Pull 1.


Mantis Throw
1-1
Deal 1
. Push 1. Pull 1.
