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Heroes of Dominion

Mecha Punch
1-1
basic (x3)
Deal 1 Dmg. Push 1. Gain 1 MP.
Rolling Sidestep
1-3
super (x2)
Teleport 3.
Swindle
1-1
basic (x3)
Grab a hero and jump adjecent to him. Deal 1 Dmg.
Grabbing Pull
1-5
mega (x1)
Pull yourself towards a target. If the target is Enemy Hero: Apply 1 Stun.
Sharp Hook
1-4
basic (x3)
Pull 3. Deal 1 Dmg. If the target was not pulled: Gain 1 Lock.
Trident Strike
1-2
basic (x3)
Deal 2 Dmg. If you have Lock: Deal 3 Dmg instead.
Hellish Aura
1-1
super (x2)
Deal 2 Dmg to ALL adjecent heroes. Gain 1 Lock.
Demonic Scream
1-1
mega (x1)
Deal 2 Dmg. Apply Stun.
Blowing Arrow
1-4
basic (x3)
Deal 1 Dmg. Push 2.
Snipe
1-6
basic (x3)
Deal 1 Dmg. If you have 2+ cards in hand: Deal 2 Dmg instead.
Bounty Box
0
super (x2)
If you have 3+ Archer cards in discard pile: Draw 3 MP.
Explore the Wilds
0
mega (x1)
Gain 3 MP. Draw 3 MP. Discard any that are not Archer cards.
Zap
1-4
basic (x3)
Deal 1 Dmg. If you used Blink this turn: Pull 1.
Blink
1-2
basic (x3)
Teleport 2. Draw 1 MP.
Stasis
0-3
super (x2)
Apply 1 Crystal + 1 Silence.
Time Loop
1-9
mega (x1)
Teleport 9. Then repeat the last ability card you played.
Stealth
0
basic (x3)
Gain 3 Stealth. Then, if you were already in Stealth: Gain 1 MP and Draw 1 MP.
Backstab
1-1
basic (x3)
Deal 2 Dmg. If you are in Stealth: Deal 2 + (1x Stealth Token) Dmg instead.
Shadow Leap
1-2
super (x2)
Then Teleport 2. You can use 1 ability from an adjecent enemy hero. (if any)
Clone Strategy
10
mega (x1)
Swap with any friendly hero. Then you may use 1 basic ability from that hero from the discard pile.
Life Swap
0-3
basic (x3)
Deal 1 Dmg or Heal 1 Dmg. Fear 1.
Siphon Life
2-5
basic (x3)
Deal 1 Dmg. If you have Lifesteal, Deal 2 Dmg instead.
Dark Ritual
0
super (x2)
Pay 2 HP, Draw 2 MP. Gain 2 Lifesteal.
Forbidden Curse
1-4
mega (x1)
Deal 2 Dmg. Target Hero Discards 2 Cards.
Bomb Strike
1-4
basic (x3)
Place a random Bomb Token. (Deal 2 Dmg. / Lose 3 MP / Discard 2 Cards.)
Goblin Scream
1-5
basic (x3)
Pull 1. Apply Gravity. Gain 1 Fire.
Chain Reaction
1-4
super (x2)
Deal 1 Dmg. Activate any adjecent Bomb Tokens to that hero and apply their effects. Draw 1 MP for each Bomb.
Mega Nuke
1-4
mega (x1)
Deal 2 Dmg on the target cell & Deal 1 Dmg + Push 1 to adjecent cells to it.
Relentless Charge
1-1
basic (x3)
Gain 1 MP. You may spend your MP to move and then stop on a hero. Deal x Dmg where x = MP - 2 spent.
Lasso Throw
1-1
basic (x3)
Deal 1 Dmg. Push 1.
Flying Charge
1-1
super (x2)
Gain 3 MP. You may spend your MP to move and then stop on a hero. Push x where x = MP - 2 spent. If the push results in collision, apply Stun.
Earthwave Smash
1-5
mega (x1)
Teleport 5. Deal 2 Dmg to all adjecent heroes.
Axe Slash
1-1
basic (x3)
Deal 1 Dmg. Gain 1 Lock. If you already had Lock, Deal 2 Dmg instead.
Aggresive Jump
1-4
basic (x3)
Jump 3. You must target enemy hero to activate this ability.
Combustion Blaster
1-3
super (x2)
Deal 2 Dmg. If this ability targets a wall, push yourself away from it 3 cells.
Perfect Exection
1-1
mega (x1)
Deal 3 Dmg. If it defeats the hero, Gain 3 MP.
Mantis Punch
1-1
basic (x3)
Deal 1 Dmg. Gain 1 MP.
Mantis Kick
1-1
basic (x3)
Deal 1 Dmg. Push 1.
Mantis Grab
1-1
super (x2)
Deal 1 Dmg. Pull 1.
Mantis Throw
1-1
mega (x1)
Deal 1 Dmg. Push 1. Pull 1.